Gameplay and 3C's Programmer
An adrenaline-induced first person shooter set in a cyberpunk sci-fi universe.
Created with a team of 12 using Unreal Engine, during Futuregames' fourth and final game project.
The game uses Unreal Engine's Enhanced Input System and has a "Mood Meter", a sort of combo meter, which powers the player up in different ways. The Mood is increased when damaging enemies and decreased when the player is hurt.
The game is heavily inspired by Doom.
I have ownership of everything highlighted below. I also did bug fixing and some additional smaller features. Underneath, you can read about the more important parts of my contributions.
An enemy with low health can be dashed to and executed.
Find executee
Move to target
Find ledge
If the player finds a ledge, it climbs on top of it.
Value changed
New mood
When the mood value goes above or below 222, 444 and 666, the Mood state is changed.